2018-02-27, 06:21 AM
10 print "Too old to start to learn another programming language..."
20 goto 10
run
20 goto 10
run
AutoOverlay (PKA AutoAlign) discussion
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2018-02-27, 06:21 AM
10 print "Too old to start to learn another programming language..."
20 goto 10 run
2018-02-27, 06:34 AM
Hey, I started out with BASIC too, so that's no excuse.
2018-02-27, 06:43 AM
5 print "is this an excuse?"
10 input $excuse 15 if $excuse = "yes" goto 20 then goto 30 20 print "you caught me!" 25 end 30 print "I'm too old for this s*it!" 35 end 40 rem "I programmed on BASIC first on a Spectrum, sometimes without even be connected to the TV, go figure..." 45 rem "so maybe I forgot some commands, please forgive me!" run
2018-02-27, 06:49 AM
hehehe
Edit: That brings back memories of that one game I started programming in BASIC, but then the laptop died and the hard drive was not compatible with any other system, so it was lost forever.
2018-02-27, 08:14 AM
(2018-02-27, 05:00 AM)spoRv Wrote: So, as I wrote before, I give it 99% - and the missing 1% to be perfect is not that previous problem - I can live with it - but a missing feature... yes, you know, custom border color! I am going to change OverlayRender interface and implementation in the future. Make it more customizable. Param list will be changed. So it will be possible to set backgwround clip. As for now it's impossible to set pure color to the back because overlay is processed at fixed resoultion (as in debug info) and then resized to the output resolution. So it will produce interpolation artifacts at borders as now in mask mode. As I said before at this moment you are free to use OverlayRender in mask mode. To prevent interpolation artifacts use ColorRangeMask. >I know I could get the mask running twice the plugin - one for the video, one for the mask - but it takes twice the time Use the same OverlayEngine with two renders to save your time. And of course using statFile is highly recommended for many reasons.
2018-02-27, 08:34 AM
Thanks for the answer! Every day it passes I'm more amazed by this great plugin; fantastic job, thank you!
As for the interpolation artifacts: it would be possible to expand the mask with the mt_expand - even if it may "eat" some pixels near the borders, it would always be compensated by inpaint - in the few cases it would work properly, of course!
2018-02-27, 10:10 AM
(This post was last modified: 2018-02-27, 10:10 AM by random.next.)
2018-03-04, 11:23 PM
I'm thinking to test another UAR triple sources; which is the best method?
I mean, I combine first two sources, then the result would be combined with a third one; but, as the previous combination will have variable height or width, how can I mask the borders to feed the third one? THANKS!
2018-03-07, 09:12 AM
(2018-03-04, 11:23 PM)spoRv Wrote: I'm thinking to test another UAR triple sources; which is the best method? Code: engine1=OverlayEngine(src1, src2) Thanks given by:
2018-03-07, 10:14 AM
Thanks, I'll try it ASAP...
(now I understand why it didn't work... I put the mask only on the render!) |
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