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DTS-HD to LPCM Lossless
#41
UPDATE: After investigating this some more, I am currently under the impression that the thing that seems to most consistently reproduce the issue with trimmed DTS-HD MA streams is moments of silence at the start of the audio stream that contain at least some amount of low-level noise, such as dither noise.

Tracks with pure zero-byte silence at the start can be adjusted with -21ms without issue, in all cases I've tested to date.

Tracks with "silence" at the start that's got a tiny amount of noise in it, like dither, exhibit varying degrees of inaccuracy when decoded back to PCM after the -21ms adjustment has been made.

In some cases, this only affects the first few hundred samples or so, remaining isolated to the first two DTS frames. It's therefore probably quite harmless for the most part, however in one case it caused a noticeable blip in a waveform that could actually be heard as an audible pop. In other cases, the issue extends much further into the track. I think the one that was worst affected was potentially most messed up because it contained an LFE channel (which was mostly silent for a lot of the track) that had been dithered, so it had a lot of dithered "silence" throughout.

It would appear that there is something about the DTS format that means that DTS frames do not exist in a vaccuum, instead having some influence on frames that fall later in the bitstream. When those first two frames are removed, therefore, it sometimes has an impact on accurate decoding of the following frames.

My testing is ongoing so the extent of how concerned we should actually be about this remains to be seen. For the time being, I would suggest that for archival purposes, FLAC is the best bet unless you very rigorously test your DTS-HD MA streams by the following method:

1. Encode to .dtshd
2. Apply -21ms trim
3. Decode both .dtshd files (trimmed and untrimmed) to raw PCM (.raw, .pcm, or just .wav and then delete the header, doesn't matter as long as you don't mess up your hex editing)
4. Open the raw PCM in a hex editor: source, encoded, and trimmed. Compare all 3 to ensure that they are identical, apart from any trailing 00 bytes added by the DTS encoder (to make up a whole DTS frame if the end of the file did not contain the requisite number of samples already) and the first 1024 samples in the encoded version (which are 00 bytes)

If you want to know how many 00 bytes should be at the start of the encoded file (which you can delete in the hex editor to make the comparison part easier), here's how that works:

The bit depth (a.k.a. bit width) of an audio file tells you how many bits (or bytes, if converted) one PCM sample occupies, but a hex editor displays binary data grouped into bytes, not bits, so 16-bit and 24-bit are not directly applicable as-is.

1 byte contains 8 bits, so to get bit depth into terms of bytes, do
bit depth (in bits) / 8
e.g.
16/8 = 2
24/8 = 3

You also need to take into account how many channels there are, because obviously every channel has to be rendered into the data so more channels = more data.

The calculation is as follows:

number of samples x bit depth in bytes x number of channels
e.g.
1024 x (16/8) x 1 = 2048 bytes
1024 x (24/8) x 6 = 18432‬ bytes

And no, simply deleting the first two DTS frames manually in a hex editor does not fix the issue, since that's all that eac3to does with the -21ms delay anyway (well, that and discarding the DTS global header and everything from the NAVI-TBL onwards at the end).
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Thanks given by: BDgeek
#42
Thanks for the follow-up!  The upshot isn't as bad we feared.  Only certain tracks are affected.

One can either use the workaround that I suggested above or (prior to encoding) make sure that the first couple of frames or so of a track are dead silent.

Code:
Trim(clip,0,1).Amplify(0) ++
\Trim(clip,2,0)
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#43
(2020-07-22, 04:24 PM)Chewtobacca Wrote: Thanks for the follow-up!  The upshot isn't as bad we feared.  Only certain tracks are affected.

One can either use the workaround that I suggested above or (prior to encoding) make sure that the first couple of frames or so of a track are dead silent.

Code:
Trim(clip,0,1).Amplify(0) ++
\Trim(clip,2,0)

Yep, exactly.

I hasten to add: as far as I know so far. I'm going to be testing every single Star Wars trilogy audio track one by one. It'll take me a while...

Now you see why it takes me forever to finish a project, eh? I cannae just get one done and move on, I end up getting distracted and doing 10 things at once...
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#44
I have a suggestion for the header of the DTS HDMA, rather than doing "-21ms" why not doing -edit=0:00:00.021,-21ms ?
Like this, it leaves the DTS HD MA header, but removes 21ms of silence before the movie opens Smile
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#45
(2020-07-28, 01:04 PM)Falcon Wrote: I have a suggestion for the header of the DTS HDMA, rather than doing "-21ms" why not doing -edit=0:00:00.021,-21ms  ?
Like this, it leaves the DTS HD MA header, but removes 21ms of silence before the movie opens Smile

The DTS-HD global header is not the issue; the issue is that by removing the silence, the following frames are decoded slightly differently afterwards unless they too are pure zero-byte silence. And indeed the global header is automatically discarded at muxing stage anyway. There would be no reason to keep it unless you wanted to use it to author a disc in pro software, but that wouldn't work properly if you've removed the silence because part of the header (AUPR-HDR, the "audio presentation" header chunk) contains an instruction to apply a "codec delay" of 1024 samples, but if you've removed those already, then it'll be taking off two frames of the actual audio that you want to keep. So that doesn't help at all for standard muxing and it actually breaks the header for pro software use.

So if a file begins with a full second of silence or whatever (>48k DTS frames), there is no issue, because both the first 2 frames and a whole bunch of frames after that will be identical (completely empty, zero bytes). But if your actual audio stream has data in it, and you're removing those two zero-byte silent frames off the beginning, the 3rd frame onwards (for at least a frame or two, sometimes significantly longer) will decode slightly inaccurately when turned back into PCM.

Workaround: make sure the audio you encode always starts with at least a few frames of completely clean digital zero silence and it'll be fine, as far as I can tell.
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Thanks given by: Falcon


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