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My hybrid open matte releases
#21
What a great time to be alive, thank you!
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#22
Thanks a lot! Will test it soon!
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#23
Excited to try it also!
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#24
I've uploaded wrong plugin dll yesterday, sorry Smile It's not working at all.
Fixed: https://github.com/introspected/AutoOver...ses/latest

If you have any questions, ask them in this topic.
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#25
Great. Just in case you missed it, on that russian site, there is an open matte version of Terminator (webrip) remastered 4K version with more info on all four sides. Could be interesting to apply the Blu-ray on it and color adjust (it appears to be missing the green blanket tint of the Blu).
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#26
(2017-12-20, 11:34 PM)Stamper Wrote: Great. Just in case you missed it, on that russian site, there is an open matte version of Terminator (webrip) remastered 4K version with more info on all four sides. Could be interesting to apply the Blu-ray on it and color adjust (it appears to be missing the green blanket tint of the Blu).

I've tested plugin with these sources (Terminator BD + amazon WEB-DL) already. Works fine. But WEB-DL has pan&scan scenes as well.
Color adjust is very unstable feature now. 
Bluray discs have fixed offset in YUV chroma channels often. Try something like this: ColorYUV(off_u=1, off_v=1) with different small offsets for U and V channels.
To make the borders between images smoother use OverlayRender.gradient  and OverlayRender.noise parameters.
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#27
Decided to have some fun with the plugin, but sadly my Russian isn't really great, but it is working very well right now!

I had HDTV capture of Taxi 3 on HDD and Bluray, so I decided to test it along with these two.

[Image: TGPh4T3.jpg]
[Image: ayxB9Kd.jpg]
[Image: tGOkqsX.jpg]

HDTV capture isn't logo free, but the framing is very different throughout the movie. ColorAdjust function sadly didn't do much for me, but I had to use ColorYUV on Bluray and some saturation tweaks on HDTV capture (as it had very bleached out reds). Looks very good! Looking forward to seeing development of this plugin Smile

Could you tell me how would I go about using this plugin with two sources like one is HDTV with logo, and other Web-DL logo free? I would want to use Web-DL to cover up logos from HDTV capture.
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#28
Really? VFX scenes, or regular scenes? Could Cameron have done a "director's pan & scan" version in 16/9 format instead of the old 4/3? That would be interesting.
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#29
(2017-12-21, 03:24 AM)Colek Wrote: Decided to have some fun with the plugin, but sadly my Russian isn't really great, but it is working very well right now!

I had HDTV capture of Taxi 3 on HDD and Bluray, so I decided to test it along with these two.

HDTV capture isn't logo free, but the framing is very different throughout the movie. ColorAdjust function sadly didn't do much for me, but I had to use ColorYUV on Bluray and some saturation tweaks on HDTV capture (as it had very bleached out reds). Looks very good! Looking forward to seeing development of this plugin Smile

Could you tell me how would I go about using this plugin with two sources like one is HDTV with logo, and other Web-DL logo free? I would want to use Web-DL to cover up logos from HDTV capture.
If input video has logo you must use sourceMask or overlayMask parameter:
starz=ImageSource("M:\MEDIA\FLLV\SOURCE\STARZ.png", pixel_type="Y8").ColorYUV(levels="TV->PC")
OverlayEngine(OM.ConvertToYV8(), WS.ConvertToYV8(), sourceMask=starz...
Mask is the black&white image where logo is purely black.
Unmasked logo causes high diff values. The diff must be lower than OverlayEngine.maxDiff if it possible. Otherwise each frame will be proccesed separatly without full scene (very slow).

ColorAdjust process only Y channel for YUV clips. It can be converted to RGB internally if you specify matrix parameter like this: matrix="Rec709".
But at this moment it's recommended to use only for Y channel.
As for chroma sometimes I use simple script like this (sample and reference - intersection):

Code:
function AdjustColor(clip input, clip sample, clip reference, bool luma, bool chroma, int tr, float maxDiff, bool debug)
{
    global sample1=sample
    global reference1=reference
    return input.ScriptClip("
        tr = " + string(tr) + "
        maxDiff = " + string(maxDiff) + "
        luma = " + string(luma) + "
        chroma = " + string(chroma) + "
        debug = " + string(debug) + """
        
        count=tr*2 + 1
        lumaMedian=0.0
        chromaMedianU=0.0
        chromaMedianV=0.0
        ownY = reference1.YPlaneMedian() - sample1.YPlaneMedian()
        ownU = reference1.UPlaneMedian() - sample1.UPlaneMedian()
        ownV = reference1.VPlaneMedian() - sample1.VPlaneMedian()
        for ( i = -tr, tr, 1) {
            curY=reference1.YPlaneMedian(i) - sample1.YPlaneMedian(i)
            curU=reference1.UPlaneMedian(i) - sample1.UPlaneMedian(i)
            curV=reference1.VPlaneMedian(i) - sample1.VPlaneMedian(i)
            if (abs(curY-ownY) <= maxDiff || abs(curU-ownU) <= maxDiff || abs(curV-ownV) <= maxDiff) {
                lumaMedian=lumaMedian + curY
                chromaMedianU=chromaMedianU + curU
                chromaMedianV=chromaMedianV + curV
            } else {
                count=count-1
            }
        }
        lumaMedian = luma ? (lumaMedian/count) : 0 #*(255/testMask.AverageLuma())
        chromaMedianU = chroma ? (chromaMedianU/count) : 0
        chromaMedianV = chroma ? (chromaMedianV/count) : 0
        ColorYUV(off_y=round(lumaMedian), off_u=round(chromaMedianU), off_v=round(chromaMedianV))
        if (debug) {
            Subtitle("Y=" + string(lumaMedian) + ", U=" + string(chromaMedianU) + ", V=" + string(chromaMedianV))
        }
    """)
}
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#30
(2017-12-21, 03:30 AM)Stamper Wrote: Really? VFX scenes, or regular scenes? Could Cameron have done a "director's pan & scan" version in 16/9 format instead of the old 4/3? That would be interesting.

Both VFX and regular scenes may be pan&scan. You could check them in the overay editor after analysis pass. Anyway most scenes are open matte.
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