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2017-06-15, 02:20 AM
(This post was last modified: 2017-06-15, 03:19 AM by Chewtobacca.)
No, I don't think it's the WOWOW, but it is big. I had it in the same place as the Alien d-theater, but it's probably gone. I normally rar stuff and archive it, but it takes ages to look through all my drives. I'll look.
EDIT: Nope! Gone for good...
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2017-06-15, 03:37 AM
(This post was last modified: 2017-06-19, 02:31 AM by BronzeTitan.)
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2017-06-15, 10:46 PM
(This post was last modified: 2017-06-17, 04:24 PM by BronzeTitan.)
Well, for sharpening, I think this is the best (based on it's theory of operation) ..
Doom9 forum: Here is LimitedSharpen() http://forum.doom9.org/showthread.php?threadid=84196
This is the development thread of his script that runs as a function. He has some updates added on the first page.
Here's the graphics now missing from the page, but still on Internet Archive's 2005 capture, with context:
Quote:Let's have a look at a simple transition from dark to bright, and what our standard sharpeners will do to it:
The blue line represents the original edge, the dark side on the left, the bright side on the right, and in-between the gradient that builds "the edge". Red is (basically) the result of sharpen() or UnsharpMask(), pink is the result of XSharpen().
...
Shortly, LimitedSharpen() applies one out of three different sharpeners (two domain sharpeners or a windowed range sharpener) to the source, but will limit the oversharpening (either "hard" or "soft") IF it exceeds a defined "overshoot".
In reference to the graphs above, the script's results look like that (basically) :
(The proportions are not "real" - both graphs were constructed free-handed.)
As you see, LimitedSharpen always takes the enhanced edge steepyness from normal sharpening, but avoids oversharpening in the same way as XSharpen, as long as overshoot is kept at zero, and limiting mode 1 is used.
In many cases, this comes out really nice, and is sufficient.
Avisynth has an official page:
Avisynth: LimitedSharpen http://avisynth.nl/index.php/LimitedSharpen
This is the up-to-date version (now called "faster") so follow it's instructions for setup.
- - -
Regarding denoisers & smoothers, I'm not up to date on those. Previously I used a spacial/temporal (with tracking) smoother but I'm sure things have improved since then. The support-downloads for LimitedSharpenFast are packages of sub-function denoisers, which may be independently called. But I've never tried them that way. So I can't recommend anything just now.
However, whatever you use, you can independently process R/G/B separations using Avisynth's ..
ShowBlue (clip, string pixel_type)
ShowGreen (clip, string pixel_type)
ShowRed (clip, string pixel_type)
.. and rejoin them with ..
MergeRGB (clipR, clipG, clipB [, string "pixel_type"])
(see Avisynth docs for detailed usage)
I hope this helps!
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Further 23m30s test clip produced - up to about 40m in the film, or roughly 1/5th.
Apart one shot where open matte was shifted laterally, and an handful of occasions where brightness difference between slices and central parts are noticeable - I remember three - the rest is practically perfect!
Very proud of this project, not because it would gain 4% of the image - even if it's nice to get it - but because it would be the first one using the overlap technique (AFAIK).
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