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  Looking for the "right" Alien Resurrection color grading...
Posted by: spoRv - 2017-01-17, 09:20 PM - Forum: Requests, proposals, help - Replies (36)

It seems there is some interest in this topic, so I thought to start a proper thread; the first posts are moved from other threads, to be perfectly on topic - sorry for that, posters, but I think it's better to gather them in one place.

Everything started around this, more or less:

(2017-01-16, 06:26 PM)spoRv Wrote: Don't know... as Alien Resurrection LD supposedly used the silver retention print master, maybe it could be the same for X files.

(2017-01-17, 03:35 AM)PDB Wrote: I got a question on that. Does your LD look different then the BD, spoRv? Everyone says the LD is taken from a silver print so I got a cap from Jonno to see if it was worth a regrade project. And beside being brighter because of the IRE difference, it looked basically the same as the BD. Not enough to get excited about.

(2017-01-17, 09:20 PM)spoRv Wrote: Alien Resurrection: yesterday (actually, this night) I briefly compared it on LD, DVD, BD, HDTV: the last three share the same color grading, while the LD seems very similar, but a bit brighter... so, I'm pretty sure its master was not made using an ACE print...

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  Neverar here. Never fear.
Posted by: Neverar - 2017-01-17, 06:49 AM - Forum: Presentation - Replies (7)

I was pointed this way by _^..^_ from OT forums, nice to see some familiar names around here. I don't know how much I'll be contributing, but here I am!

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  DTS "Digital Experience" long version
Posted by: TServo2049 - 2017-01-17, 06:43 AM - Forum: Requests, proposals, help - Replies (17)

Hello,

Among all the DTS CDs we've accumulated over the years, does anybody have the revised long version of the Digital Experience logo, the one we're more familiar with? I would love to hear that in cinema DTS again.

Or was it on its own CD that we don't have?

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  Random ideas for new projects
Posted by: spoRv - 2017-01-16, 04:57 PM - Forum: Official and unofficial releases - No Replies

Sometimes I wonder how a project maker decides which movie needs a restoration/preservation... so I thought to some ideas to take in account, to choose which movie will be the object of our new project, and what to make with it - if you have further ones, let me know! This could help new (and future) project makers, and also food for thought for the existing ones.

  • "unfixed" titles - let's face it, we are a bit tired of all the Star Wars projects, aren't we? That's not the fact we do not love it - we do! - but start a new project about it, unless this is really revolutionary, it will be hardly needed... think about some less known title that needs to be fixed, or even a famous one which is not fixed yet - there are many around...
  • uncommon titles - some obscure, forgotten one; an old b&w masterpiece, that Hong Kong flick that nobody knows, but also a mainstream title who nobody thinks it needs a fix
  • not only movies - why don't restore an animated feature, a concert, a documentary, a TV series? Or compile a brand new bonus disc, with all those extra material like interviews, behind the scenes, documentaries etc? Or just clean that old scanned trailer full of scratches?
  • extended edition - it's common practice to add deleted/extended scenes as bonus material in the released media; why don't put them back in the movie?
  • theatrical cut - or, there is some rare cases where the only HD version is the extended one; it's good to have this, because we all love to watch more, but to me, it's mandatory to offer also the theatrical cut
  • original cut - George Lucas docet... do you need more explanations? Apart extensive reconstruction made to such movies, often just few scenes must be replaced to restore an original cut
  • film scan - let's face it, this is a great option, even if it's an hard (and expensive) task to buy and scan a film, and to restore its colors, clean the dust, scratches etc.
  • added footage - for your light fan edit, you could think to replace some shots with a different take, or a shot taken from a documentary, trailer and so on...
  • open matte - yes, we all know that a movie *should* be watched in its original aspect ratio; but sometimes, there are some open matte versions that really deserves to be preserved!
  • color grading - often the new HD versions have revised color palettes, usually the well-knows "teal & orange"; but if the theatrical colors were different, it's a good idea to try to restore them, in particular if you have a color reference like previously released SD media or film cells
  • logo free - tough task, if you haven't two different versions with logo placed in different corners...
  • no HD releases - there are so many great HDTV broadcast recordings out there, that could be used as "HD master" for a project...
  • upscale 720p - a simple task, that could lead to perfect results if well done, way better than any real time upscaling
  • upscale SD - but, if there is no HD availble source, this is a viable option; a well done upscale - better using a good SD source, and combine two or more if possible - could outperform any simple upscaling done in real time by an hardware or software player, or display
  • proper speed - what if the only available HD version has 25fps? Simple, remux it to 24fps (or 23.976fps) to restore the original theatrical version - don't forget to convert the audio, too!
  • inverse telecine - convert back to film the 29.97fps material, to avoid judder and spare some bits - do not forget to NOT touch the audio, though!
  • grain plate - the noise reduction applied from the studio removed all the grain? Fear not, just add a real 35mm film grain plate, and the video will look better
  • colorize a B&W film - ethically, I don't want to pronounce; technically, it's the most hard work possible... as there are not good automatic colorize method (yet), it should be done by hand... good luck!
  • original audio track - often the audio mix is revised, too; the old laserdiscs, DVDs and even VHS tapes could be a treasure for the original mix present in them. Do not exclude the DTS Cinema tracks, too!
  • multiple audio tracks - if there are several interesting options, we could add'em all! Also, multi language projects are cool!
  • subtitle track - sometimes there is no subtitle tracks at all, or it need a fix
  • literal subtitle - taken from CC or transcripted from the dialog, great for the hearing impaired or not native speaker who wants/needs to understand perfectly the dialog, word by word
  • multiple subtitles - each sub track takes so little space, so it will be great to add some extra language subs
I have surely forgotten some interesting ones, but I rely on your help.

Also, if you want to have some fun, why don't you follow some of the tips contained here? https://fanrestore.com/thread-1147.html

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  Alien 3: The Reconstituted Workprint
Posted by: Valeyard - 2017-01-16, 12:34 PM - Forum: Released - Replies (20)

I lament the fact that I had to be the one to create this. I flagged that I might give it a shot in August 2015 on an OT.com thread.

Change list (SPOILERS!):

  • 20th Cent Fox logo removed.
  • The first 36 minutes or so conform to the theatrical version with no changes.
  • Added the scene with convicts following the scene where Clemens confronts Ripley at the scrap heap.
  • Returned the meeting between Clemens and Andrews to the workprint cut (no Aaron, but longer than the theatrical cut).
  • Following Junior's attempt to rape Ripley, the establishing shot showing the prisoners entering the tunnel is returned (Golic smashing the cigerete machine is not include though, because it isn't in the workprint).
  • The Assembly Cut version of the Bishop-Ripley conversation is used, which is intercut with Golic being confronted by the other convicts.
  • The infirmary scene with Ripley, Clemens, and Golic is re-cut to better match the workprint, using both theatrical and assembly cut elements.
  • Ripley says "sounds good to me" after Morse threatens her.
  • Obviously, they trap the Xenomorph in the toxic waste tank. The Assembly Cut was used for the whole ~18 min sequence with no changes.
  • The Assembly Cut is used from the scene where the prisoners discuss what to do (immediately after Ripley asks Dillon to kill her) through to the end of the film.

Basically, I cut it to match the workprint as closely as possible. No creative liberties taken.

Notable absence: The scene where the prisoners are arguing about Golic and Dillon talks to them isn't included. I couldn't isolate the scene because there's audio cues as Dillon walks over that fades out, and, there are audio cues over Ripley's entrance in both versions too. It's a shame, but it is what it is.

Another notable change is that the alien has a host in this version. In the workprint, we never find out who the Xenomorph's host is, presumably because the shot was unfinished. But, since there's no way to remove the cremation inter-cutting, the alien has a host.

In total about 17 minutes is added to the film. In contrast, the Assembly Cut runs 30 minutes longer than the theatrical cut. It's also about 4 minutes longer than the Workprint.

On MySpleen. Mega link also available, PM me.

Technical Details:
Video: 1080p AVC ~19.5 Mbps. Edited using TVSuite, thus only ~0.02% of the video is re-encoded, most is stream-copy.
Audio: 24bit 48000Hz FLAC (Lossless) made from the DTS-HD MA track. AC3 track included for compatibility. Audio edited using ffmpeg to splice and also to encode to AC3, mkvtoolnix to join, eac3to to encode to FLAC.
Size: 21.9GB.
All audio edits are seamless.

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  Laserdisc recorder on eBay
Posted by: zoidberg - 2017-01-16, 11:26 AM - Forum: General technical discussions - Replies (10)

What do you get the man/woman who has everything? Why a laserdisc recorder of course:
http://www.ebay.co.uk/itm/142246948379?_...EBIDX%3AIT

Has anyone here ever heard of such a thing? I think it's for broadcast use.

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  Films that used silver retention / bleach bypass
Posted by: spoRv - 2017-01-16, 02:00 AM - Forum: Official and unofficial releases - Replies (31)

List of some films which used silver retention / bleach bypass; title, type of process, media that used this version for the master - Updated: 2021-07-12

  • 1984  used bleach-bypass    UK MGM DVD (September 2004)
  • 21 Grams CCE https://theasc.com/magazine/dec03/cover/page3.html
  • Alien: Resurrection    used about a 50 percent level of ACE   
  • American Gangster    used the OZ process    
  • Amistad    used ENR
  • Assassination of Jesse James by the Coward Robert Ford    50% bleach bypass on the negative in order to get the blacks very black    
  • Behind Enemy Lines    approx. 50 prints were ACE chemically treated
  • Bird    used ENR  
  • Bringing Out the Dead   https://ascmag.com/articles/the-end-of-t...-the-1990s
  • Bulworth ENR https://ascmag.com/articles/the-end-of-t...-the-1990s   
  • City of Lost Children, The    used NEC    
  • Cowboys and Aliens    used cross-processing reversal film technique for the flashbacks
  • Daredevil CCE https://theasc.com/magazine/aug03/cover/sidebar.html
  • Delicatessen    used bleach-bypass    
  • Dick Tracy    used ENR 
  • Django Unchained    used cross-processing reversal film technique for the flashbacks  
  • Domino    used cross-processing reversal film technique
  • Evita    used a VariCon and diffusion filters combined with a 30% ENR printing
  • Fallen    used ENR  
  • Fight Club    used a silver retention process (maybe CCE?) 
  • Game, The    used ENR    
  • Get on the Bus    used cross-processing reversal film technique    
  • Jade     used just a little bit of ENR     
  • Kansas City    used Kodak's EXR 5287 stock combined with EST    
  • Kill Bill    used cross-processing reversal film technique for the flashbacks
  • L.A. Confidential https://ascmag.com/articles/the-end-of-t...-the-1990s
  • Ladyhawke    used ENR    
  • Last Emperor, The    used ENR    
  • Little Buddha    used ENR     
  • Lost Souls    used bleach-bypass    
  • Man on Fire  used a silver retention process
  • Michael Collins    used ENR    
  • Million Dollar Baby    used ENR    
  • Minority Report    used a SB process to the negative  
  • Munich    used ENR    
  • Payback    used the CCE printing process, combined with shooting without the 85 filter outdoors on tungsten stock, and using a blue filter indoors    
  • Reds    used ENR    
  • Ronin    used pull-processing of the neg combined with CCE printing    
  • Rookie, The    used ENR
  • Savages    used in part cross-processing reversal film technique
  • Saving Private Ryan    was shot on 5293 pushed one stop to 400 ASA, flashed with a Panaflasher (generally), and employed one of the highest levels of ENR used to date (nov 98) on the prints    
  • Seven    used negative flashing combined with Deluxe's CCE printing process  
  • Snow Falling on Cedars https://ascmag.com/articles/the-end-of-t...-the-1990s
  • Summer of Sam    used in part cross-processing reversal film technique
  • Terminator Salvation    used the OZ process  
  • The Wings of the Dove https://ascmag.com/articles/the-end-of-t...-the-1990s
  • Three Kings    used cross-processing reversal film technique
  • Tucker    used ENR    
  • U-Turn    used cross-processing reversal film technique    
  • Underneath, The    used cross-processing reversal film technique    
  • War of the Worlds    used ENR    
  • X-Files, The    used about a 50 percent level of ACE 

ACE: Deluxe's Adjustable Contrast Enhancement

CCE: Deluxe's Color Contrast Enhancement

ENR: Technicolor's "Ernesto Novelli Rimo" silver retention process

EST: CFI's Enhanced Silver Tint - 100% silver retention 240IR

NEC: LTC's "noir en couleur", the French phrase for "black in color"

SB:  Fotokem's Skip-Bleach

SST: CFI's Standard Silver Tint - around 70% silver retention 165-175IR

OZ:  Technicolor's  "Bob Olson / Mike Zacharia" silver retention process



Note: I added also titles that used cross-processing reversal




If you know some other interesting title, or are aware of released media with this kind of master, please comment!

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  LD Denoiser
Posted by: spoRv - 2017-01-15, 05:16 AM - Forum: Script snippets - No Replies

This is a denoiser made by althor1138 and posted on OT a long time ago; I think it could be useful for someone here, too.

Code:
function LDdenoise(clip input, float "strength", int "mc", int "temporalframes",\
int "blksize", int "search", int "searchparam", int "overlap", int "dct")
{

# Set default options.

strength=default(strength,1)
   temporalframes=default(temporalframes,1)
mc = default(mc, 0)

# Prepare supersampled clip.

super = input.MSuper(levels=6,chroma=true)

# Motion vector search.

b5vec = MAnalyse(super, delta=5, isb=true,chroma=true, search=search, searchparam=searchparam, overlap=overlap, dct=dct)
b4vec = MAnalyse(super, delta=4, isb=true,chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
b3vec = MAnalyse(super, delta=3, isb=true,chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
b2vec = MAnalyse(super, delta=2, isb=true,chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
b1vec = MAnalyse(super, delta=1, isb=true,chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
f1vec = MAnalyse(super, delta=1, chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
f2vec = MAnalyse(super, delta=2, chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
f3vec = MAnalyse(super, delta=3, chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
f4vec = MAnalyse(super, delta=4, chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
f5vec = MAnalyse(super, delta=5, chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)

# Motion Compensation.

b5clip = MCompensate(input,super, b5vec)
b4clip = MCompensate(input,super, b4vec)
b3clip = MCompensate(input,super, b3vec)
b2clip = MCompensate(input,super, b2vec)
b1clip = MCompensate(input,super, b1vec)
f1clip = MCompensate(input,super, f1vec)
f2clip = MCompensate(input,super, f2vec)
f3clip = MCompensate(input,super, f3vec)
f4clip = MCompensate(input,super, f4vec)
f5clip = MCompensate(input,super, f5vec)

# Create compensated clip.

interleaved = mc >= 5 ? Interleave(f5clip, f4clip, f3clip, f2clip, f1clip, input, b1clip, b2clip, b3clip, b4clip, b5clip) :
\ mc == 4 ? Interleave(f4clip, f3clip, f2clip, f1clip, input, b1clip, b2clip, b3clip, b4clip) :
\ mc == 3 ? Interleave(f3clip, f2clip, f1clip, input, b1clip, b2clip, b3clip) :
\ mc == 2 ? Interleave(f2clip, f1clip, input, b1clip, b2clip) :
\ mc == 1 ? Interleave(f1clip, input, b1clip):
\ input

#Perform DFTTEST

params="""dfttest(y=true,u=true,v=true,f0beta=0.5,sigma=0,dither=0,sbsize=25,sosize=20,tbsize="""+string(temporalframes)+""",tosize="""+string(temporalframes)+"""/3,nstring=\
   "a:"""+string(strength)+""" \
   "+string(current_frame)+",0,440,10 \
   "+string(current_frame)+",0,10,10 \
   "+string(current_frame)+",0,10,340 \
   "+string(current_frame)+",0,10,680 \
   "+string(current_frame)+",0,440,680 \
   "+string(current_frame)+",1,440/2,3 \
   "+string(current_frame)+",1,3,3 \
   "+string(current_frame)+",1,3,340/2 \
   "+string(current_frame)+",1,3,680/2 \
   "+string(current_frame)+",1,440/2,350 \
   "+string(current_frame)+",2,120,3 \
   "+string(current_frame)+",2,3,3 \
   "+string(current_frame)+",2,3,340/2 \
   "+string(current_frame)+",2,3,680/2 \
   "+string(current_frame)+",2,440/2,680/2")
   """
filter=eval("scriptclip(interleaved,params)")
return SelectEvery(filter, mc * 2 + 1,mc)

}

function LDdenoise2(clip input, float "strength", int "mc", int "temporalframes",\
int "blksize", int "search", int "searchparam", int "overlap", int "dct")
{

# Set default options.

width=width(input)
height=height(input)
strength=default(strength,1)
temporalframes=default(temporalframes,1)
mc = default(mc, 0)

# Prepare supersampled clip.

super = input.MSuper(levels=6,chroma=true)

# Motion vector search.

b5vec = MAnalyse(super, delta=5, isb=true,chroma=true, search=search, searchparam=searchparam, overlap=overlap, dct=dct)
b4vec = MAnalyse(super, delta=4, isb=true,chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
b3vec = MAnalyse(super, delta=3, isb=true,chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
b2vec = MAnalyse(super, delta=2, isb=true,chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
b1vec = MAnalyse(super, delta=1, isb=true,chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
f1vec = MAnalyse(super, delta=1, chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
f2vec = MAnalyse(super, delta=2, chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
f3vec = MAnalyse(super, delta=3, chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
f4vec = MAnalyse(super, delta=4, chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)
f5vec = MAnalyse(super, delta=5, chroma=true, search=search, searchparam=searchparam, overlap=overlap, blksize=blksize, dct=dct)

# Motion Compensation.

b5clip = MCompensate(input,super, b5vec)
b4clip = MCompensate(input,super, b4vec)
b3clip = MCompensate(input,super, b3vec)
b2clip = MCompensate(input,super, b2vec)
b1clip = MCompensate(input,super, b1vec)
f1clip = MCompensate(input,super, f1vec)
f2clip = MCompensate(input,super, f2vec)
f3clip = MCompensate(input,super, f3vec)
f4clip = MCompensate(input,super, f4vec)
f5clip = MCompensate(input,super, f5vec)

# Create compensated clip.

interleaved = mc >= 5 ? Interleave(f5clip, f4clip, f3clip, f2clip, f1clip, input, b1clip, b2clip, b3clip, b4clip, b5clip) :
\ mc == 4 ? Interleave(f4clip, f3clip, f2clip, f1clip, input, b1clip, b2clip, b3clip, b4clip) :
\ mc == 3 ? Interleave(f3clip, f2clip, f1clip, input, b1clip, b2clip, b3clip) :
\ mc == 2 ? Interleave(f2clip, f1clip, input, b1clip, b2clip) :
\ mc == 1 ? Interleave(f1clip, input, b1clip):
\ input

#Perform DFTTEST

yparams="""dfttest(y=true,u=false,v=false,f0beta=0.5,sigma=0,dither=0,sbsize=25,sosize=20,tbsize="""+string(temporalframes)+""",tosize="""+string(temporalframes)+"""/3,nstring=\
"a:"""+string(strength)+""" \
"+string(current_frame)+",0,"""+string(height-40)+""",10 \
"+string(current_frame)+",0,10,10 \
"+string(current_frame)+",0,10,"""+string(width/4)+""" \
"+string(current_frame)+",0,10,"""+string(width/2)+""" \
"+string(current_frame)+",0,10,"""+string(width/1.5)+""" \
"+string(current_frame)+",0,10,"""+string(width-40)+""" \
"+string(current_frame)+",0,"""+string(height-40)+""","""+string(width-40)+""" ")
"""


yfilter=eval("scriptclip(interleaved,yparams)")

uvparams="""dfttest(y=false,u=true,v=true,f0beta=0.5,sigma=0,dither=0,sbsize=25,sosize=20,tbsize="""+string(temporalframes)+""",tosize="""+string(temporalframes)+"""/3,nstring=\
"a:"""+string(strength)+""" \
"+string(current_frame)+",1,"""+string((height/2)-30)+""",3 \
"+string(current_frame)+",1,3,3 \
"+string(current_frame)+",1,3,"""+string((width/2)/2)+""" \
"+string(current_frame)+",1,3,"""+string((width/2)-30)+""" \
"+string(current_frame)+",1,"""+string((height/2)-30)+""","""+string((width/2)-30)+""" \
"+string(current_frame)+",2,"""+string((height/2)-30)+""",3 \
"+string(current_frame)+",2,3,3 \
"+string(current_frame)+",2,3,"""+string((width/2)/2)+""" \
"+string(current_frame)+",2,3,"""+string((width/2)-30)+""" \
"+string(current_frame)+",2,"""+string((height/2)-30)+""","""+string((width/2)-30)+""" ")
"""

uvfilter=eval("scriptclip(yfilter,uvparams)")

return SelectEvery(uvfilter, mc * 2 + 1,mc)

}

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  Fix analog capture color problems
Posted by: spoRv - 2017-01-15, 05:08 AM - Forum: Script snippets - No Replies

A very simple but effective way to eliminate cross colors, rainbows, and other "nice gifts" we can find in our analog captures, in particular from composite formast, like the darling VHS and our beloved laserdisc.

It reduce chroma at 1/4th of the original; don't worry, because even the best Super-NTSC encoded laserdisc will barely suffer using this function; just try and let me know! Thanks to antcuufaalb!!!


Code:
function lowchromanoise (clip clip) {
clip
SeparateFields
Spline16Resize(clip.width/4,clip.height/2)
Spline16Resize(clip.width,clip.height/2)
Weave
MergeLuma(clip)
}

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  De-rainbowing LD Captures
Posted by: PDB - 2017-01-15, 04:36 AM - Forum: Capture and rip - Replies (2)

Anyone know the best avisynth tools for cleaning up a ld capture? Specifically, raindowing, dot-crawl and other the other joys of a composite signal.

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