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  [FIJI] Film Restoration macros.
Posted by: althor1138 - 2019-03-22, 11:46 PM - Forum: Script snippets - Replies (6)

I've been working a bit on using ImageJ/FIJI as a method for performing various film restoration methods. It is a work in progress and there are quite a few new ideas that I've yet to implement and the code is probably atrocious.

Dual Image Sequence Registration:
https://github.com/althor1138/DISR-FIJI-MACRO

It basically takes two identical film clips from separate sources and registers them spatially.

If you don't want to mess with installing the plugin just download the fiji.app folder here and open up FIJI. The plugin is in the plugins tab under FILM TOOLS.

https://drive.google.com/drive/folders/1...sp=sharing

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  Beverly Hills Cop LD stereo mix
Posted by: dvdmike - 2019-03-17, 05:41 PM - Forum: Requests, proposals, help - Replies (8)

Anyone have this that would be syncable to the Blu-ray?
The 5.1 mix is harsh and terribly mixed.

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  [Retired] Police Story III colour regrade/correction
Posted by: Serums - 2019-03-17, 07:50 AM - Forum: Released - Replies (15)

Retiring this one as the just announced BD/4k will fulfill all of the same areas.

Thank you.

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  25fps PAL video mastered at 24fps with dupe frames
Posted by: SpaceBlackKnight - 2019-03-17, 06:22 AM - Forum: Converting, encoding, authoring - Replies (3)

Hi all, I have a video source that shows as 23.976p but exhibits a "skip" or freeze every second or couple of frames. Now comparing the other 24fps sourced source I have (which unfortunately exhibits some kind of blended frames with baked in interlaced scanlines  Sick ) I'm 100% positive this one was a 4% sped up PAL master as the pitch is higher and runs shorter than the 24fps frame blended source. The 25fps source, aside the dupe frames thanks to the botched 24fps conversion, appeared to have been natively progressive and didn't exhibit any blended frames. 

At worst, I could buy the title in question on BD since it should be available in the proper frame rate, and avoid further headaches with screwed up encodes by airheaded uploaders. However, if this were a title not readily available and extremely rare to come by, plus being the only file out there with a screwed up fps like my example, what would be the best way to fix it? 

I will provide footage via PM on request.

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  Greetings
Posted by: Stern - 2019-03-15, 11:43 PM - Forum: Presentation - Replies (2)

Hello from Sweden!

Excited to be here!
really love your projects, specifically open matte.
Smile

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  Nightbreed (1990) [Project: Celluloid]
Posted by: LucasGodzilla - 2019-03-15, 12:54 AM - Forum: Requests, proposals, help - Replies (31)

So the other day after hearing there was the new three-hour long "Ultimate Cabal Cut" coming out, I decided to actually sit down and check the Director's Cut Shout! Factory had released that preceded the Cabal Cut Blu-Ray Seraphim did. Apart from noticing the obvious discontinuity resultant of still missing footage at the time, something kind of caught my eye throughout. The film was, well, looking an awful lot like Arrow's Hellraiser transfer. There were numerous instances where I felt that the lighting was a bit too revealing and times where I noticed blue patches in a neutral looking scene. Doing a bit of poking around, I found out that this movie was shot by the same cinematographer who did Hellraiser. On top of that, I found something rather interesting.

A trailer of the movie that's not only darker but far bluer than any transfer I've ever seen.

At first, I thought it was a mistake, especially with the text being blue for the most part. However, the more I kept re-watching the trailer and watched other trailers, the more I began to suspect that this was how it was originally intended. The text, in the end, is white which leads me to believe the blue text was intentional and not a flaw.

I also saw the same trailer which was sourced from an Australian VHS which blanket tinted everything in a colder color scheme.

For comparison's sake, here's a Polish version of the same trailer that's more akin to the colors of the current version of the movie (less blues, more natural / neutral).

So although I do not know where the trailer Deathtrap posted on YouTube originated from, I strongly believe that it is the closest thing I've got at this current point in time to recreate the original color scheme. Sure, it may not be some fancy scan of the trailer and nor do trailers typically showcase the most accurate of colors in comparison to the final project, however without any proper scans of 35mm film cells floating around apart from some display cases (which I'd rather not touch for several reasons), I believe the trailer is the closest thing to the originally intended color scheme.

So with everything in mind, I currently am thinking of attempting to regrade imitating the trailer to give the movie to reinstate some of those classic Barker-esque blues. I believe it'd be better than my Hellraiser grade since the trailer showcases clips from practically every major setting so it'd be more encompassing than the limited scans stills I had for that project. As such, this will allow me to create more consistent LUTs to apply to scenes throughout the movie.

I plan on eventually regrading the Ultimate Cabal Cut once that comes out, but at this very moment, I've only got my Shout! Factory Blu-Ray. Thankfully, it seems that they would share the exact same color scheme since it was produced by the same company (Seraphim), so hopefully that won't put a hitch in the project when that three-hour cut comes around.

I haven't actually started on this project yet though since I still need to fix up the Hellraiser grade and I'll be busy for the next few days due to other real-life priorities, so for now, I'll just leave this as a proposal thread. I also would like to ask if some of you have any better sources to base the grade off of (like actual scanned stills or a higher quality trailer that doesn't have the flat color scheme). So do tell though, what do y'all think?

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  Attach Universal Logo to Remastered 2019 Judgment Night Transfer
Posted by: dwalkerdon - 2019-03-14, 09:16 PM - Forum: Requests, proposals, help - Replies (2)

I would like for someone to attach the Universal Studios Logo to the 2019 Warner Archive Remaster of Judgment Night (the Universal Logo is removed)

 I would like to sync the 2.0 Mix from the 1998 Goodtimes DVD release of Judgment Night, as well as the Spanish and French Language Tracks, as well as the DTS 5.1 Mix from the 2004 Universal DVD release to the gorgeous 2019 remaster.

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  The case against color grading without a linear color space
Posted by: deleted user - 2019-03-13, 03:12 PM - Forum: Audio and video editing - No Replies

Most software out there (Photoshop, After Effects, etc.) will by default operate in sRGB colorspace. The same applies for photos or videos taken by digital cameras as well as most video editing applications.

What do you do when you want to color your photo or do a custom grade? You load it into your software and start working on it, for example with Curves or Levels.

In my opinion this is a wrong approach. It's especially problematic if your goal is to remove a blanket tint or correct white balance.

Here's why: sRGB colorspace by default has a gamma of 2.2 (Apple used to have 1.8 I believe, but I believe they switched too). 

This means that the color values, as they are saved in an sRGB image file, are NOT linear. The blacks are essentially stretched and the highlights compressed. This makes sense from a standpoint of maintaining small file sizes (due to the usual low bit depth of 8 bits), but it causes problems when you're trying to do precise work.

More info on Gamma and why it exists: https://en.wikipedia.org/wiki/Gamma_correction

Here are some images from Wikipedia to demonstrate what I mean:
[Image: 1024px-SRGB_gamma.svg.png][Image: 2019-03-13-13-27-51-Gamma-correction-Wikipedia.png]

You can see in the first image that some weird stuff is done to the signal when gamma is applied.

If you look at the second image, in the top row the values are more evenly spread. The top row roughly represents the actually stored brightness values in a gamma-corrected file (for example sRGB) and the lower row represents brightness values in a linearly saved file.

The benefit of the file with the applied gamma is clear: There is more space left for storing darker values, while in the linear file dark values are strongly compressed and quickly crushed in a normal 8 bit file. Without gamma, we wouldn't be able to get the same kind of quality out of 8 bit files.

BUT

Due to the values not being stored linearly, manipulating them without prior conversion to linear space (which most software does *not* do by default) results in unnatural behavior. Some of you may already know how this applies to blur (there are a few videos on Youtube about it), but it applies to everything really.

Let's start with a simple experiment I made:


[Image: source.png][Image: srgb.png][Image: linear.png]

On the left side is the source image. A neutral gradient with a green blob (created in sRGB with 100 G 50R and 50B).

My goal here was to use Curves to lower the green intensity (by dragging the upper right corner down in the green channel) until the green blob becomes neutral.

The middle image is just that, done in sRGB. The right image is again exactly that, but done in linear space. As you can see, the results are not 100% identical, despite the green blob being neutralized in both of them. Granted, it's not a huge difference in this example, but you can see how with more complex examples with many different organic colors could start looking "unnatural" with the wrong approach, or in extreme cases (like when you're trying to brighten dark images) result in really ugly discolored images.

If your eyes allow you to see it, the two images do indeed look pretty identical around 1/4 from the bottom. That's because that is roughly the value (in terms of brightness) I was "aiming for" when neutralizing the green blob. If you overlay both images with "Difference" mode in Photoshop and amplify the results, you get this:

[Image: difference.png]

As you can see, the farther away the values go from the brightness I "aimed at", the bigger the difference between both approaches becomes.

So what does this mean practically?

Imagine you're trying to remove an orange tint that is the result from a white balance that was set wrong.

Now you go ahead and change the curves or Levels so that the highlights are all neutral (a very very common approach that I was even tought at web design school).

But what happens? The middle values don't "fall into place" perfectly and you get subtle discoloration and you can never quite "nail it". When you nail the grey values, the highlights become slightly off, etc.

And white balance is a relatively small problem. Let's take some more challenging problem, for example film fading, where green and blue channels often need to be amplified to extreme degrees. The bigger the change you're trying to make, the bigger these effects become.

Let me give another example:


[Image: IMG-5851-source.jpg]

Above you see the source image.

[Image: IMG-5851-s-RGB-strip.jpg][Image: IMG-5851-linear-strip.jpg]

These are my two attempts at simply reducing the brightness. Left one in sRGB and right one in linear colorspace. Done with Curves by dragging the top right corner downwards. Now, the differences are pretty subtle and get lost in the thumbnails, so I suggest you open them up in full size.

Here's a screenshot comparison for a better comparison: http://screenshotcomparison.com/comparison/132031

Again, it's very subtle in this example, but you can see how the one edited in sRGB gets a kind of "grayness" to it and the one edited in linear space keeps a more natural contrast and more organic colors, as if the photo had simply been taken with lower exposure.

Fazit

I'm making a topic about this because I believe this to be the culprit of a lot of mediocre color correction work I've done throughout my life. Photoshop and other software by default simply operate on the saved values as-they-are, and does not convert to linear colorspace unless you explicitly tell it to.

Granted, my examples are not perfect, but hopefully good enough to bring across my point, which is that basic color manipulation in sRGB colorspace (like increasing Exposure - or gain - or changing color balance) will not behave organically and naturally and sometimes leave you wondering why your results look "weird" without being quite able to put the finger on why.

Happy to hear your opinions and criticisms.

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  [No Longer Available] The Fellowship of the Ring Variable Aspect Ratio aka Open Matte
Posted by: PDB - 2019-03-12, 07:01 PM - Forum: Released - Replies (54)

[Image: Mt3VBUV.jpg]

The Fellowship of the Ring Variable Aspect Ratio (Original TC Colors v1.0A)
The Fellowship of the Ring Variable Aspect Ratio (Color Corrected v1.0B)

Project Info:

Sadly, there is no true or completely open matte version of FOTR. The HDTV broadcasts contain various shots that are open matte with much of the last 25 mins being open matte but the majority of film is cropped down from the 2.39 frame. There is maybe 18% or less of the HDTV broadcast that could qualify as open matte.

So given those circumstance, it was the consensus of this board that the best course of action was to change the aspect ratio and show the most image as possible. This would create a variable aspect ratio (VAR) presentation similar to the Nolan or MI films. The majority of this project will be 2.39 and then switch to the 1.77 HDTV shots

Example (ignore color differences)
[Image: V7x3XDF.jpg]

when they are open matte. See post 12:

https://fanrestore.com/thread-2563-post-...l#pid51446

for the complete list of OM shots. The HDTV broadcasts both have station/log bugs that need to be removed by combing picture information.

Video:
The theatrical cut BD was used for the 2.39 shots and then combined with the 1.77 OM shots from 3 HDTV copies. The HDTV broadcasts were run through several filters including de-blocking, IVTC, compression cleaning, graining etc. Further the HDTV videos were aligned to remove existing logos. The original BD footage was also grained to offset the original DNR.

The combined video was separated into two projects. One that has the original TC color timing and another that color corrected to remove the magenta/pink tone in the highlights; typical of an early 2000s HD master. And then a slight amount of yellow is added to the mids and green/blue to the highs to match closer the more accurate EE and 35mm version but still be closer to the side of the TC colors.

Audio:
1. DTS-HD MA 5.1 (from the Cinema DTS discs)
2. DTS-HD MA 6.1 (from the BD)

Sync
Synced to the US TC BD

Pics:
Original TC Color Version
[Image: w3r95Ee.jpg]

Color Corrected Version
[Image: Wqw2yKV.jpg]

Collaborators and Thanks (In order of help):
babouin
Colek
Vouka
Doombot

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  Greetings!
Posted by: OsidianDawn - 2019-03-09, 02:50 PM - Forum: Presentation - Replies (2)

Hello Fanres family, I am glad that I found his site as I was looking for Open Matte videos and a community that could assist me in making some edits of my own.  Thanks.

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